In 2010, I was zealously playing an action-adventure Wild West video game called Red Dead Redemption by Rockstar Games.
The game follows ex-outlaw John Marston, on a quest to atone for his past and save his family from a shady government agency during the early twentieth century. It is deep, moving, engrossing, and a helluva lotta fun…everything I wanted my own stories to be.
I’d just published my debut contemporary romance under my other pen name, Vicki Essex, when the thought came to me: Why weren’t there more fantasies set in the Wild West? Why were so many magical worlds set in feudal fairytale kingdoms with castles and kings and wizards?
And so The Devil’s Revolver was born. I’d always been a reader of YA fantasy and aspired to publish in the genre. Fueled by hours of playing through bloody gunfights and long horseback rides across a seemingly endless, beautifully rendered landscape, I set out to write my story about a cursed cowgirl and a magic gun.
The question was, would anyone want to read a Western, even if there was magic in it? Despite the number of successful cross-genre stories like the Joss Whedon show Firefly (another inspiration) and Cowboys vs. Aliens (who doesn’t love Daniel Craig?), I realized that getting an audience hinged on two things: characters and world building.
I knew from the start that Hettie Alabama would have a long journey ahead of her. She was hardworking, family-centered, hard-headed—a product of her sometimes harsh surroundings with both boots planted firmly on the ground. She was “mundane,” bearing no magic gift of her own, and her only concerns for the future were ensuring the safety and security of her parents and little sister, Abby. She was also coming of age in a world where women’s roles were still limited, where brutal violence was commonplace, and where justice didn’t always mean fairness or satisfaction.
And then I handed her a legendary long-lost cursed weapon everyone was after.
Building the magical world around Hettie was more challenging than I’d anticipated. The world of The Devil’s Revolver started as one that was basically turn-of-the-century American, “but with magic.” History happened as it had, “but with magic.” Science and technology kept pace with real-life timelines for the most part, “but with magic.” It wasn’t a tough stretch—when you can imagine a spell to make something happen, you can imagine a counterspell to stop it from happening.
I kept the use of magic sparse and practical. When I started, I knew that magic had a price, that it was as precious as gold, nearly as scarce, and dwindling in intensity and supply. Sorcerers didn’t waste magic on frivolities—spells had to be as pragmatic as Hettie herself was, but also life-altering in the same way indoor plumbing might be in a rural household.
What I hadn’t really considered until well into the first draft was just how complex the system of magic would be in this world, and what it would mean to various characters and cultural groups. I couldn’t just appropriate rituals, beliefs, and ceremonies to fit into my story. To some groups of people, these magical traditions were real.
So began my own journey to decolonize my writing. As a result, “magic” in Hettie’s world, as I conceived it, couldn’t be a single overriding tradition, nor could it necessarily all come from one single source as more rigorous standards for world building might require. Every culture has its own forms of magic, whether it’s fortune-telling, prayer, conversing with otherworldly beings, healing, manipulating others…the list goes on and on. In short, “magic” allows us to trust in what is and what can be achieved through various customs or rituals without qualifying its value. Some people call this faith.
The journey’s a long one, for myself and for Hettie. I hope you’ll enjoy The Devil’s Revolver and come back for the rest of the series, coming soon from Brain Mill Press.
And to think it all began with a video game.